Working on a new project last week and I ran into some trouble. The image called for a light trough which is a really thin member a 1x5 @ 6' high 3" from the wall. This runs the length of all of the walls and is the main light source for the hall. The light is behind the 1x5 and under it is a base so the light shoots UP and no light should bleed down.
Using Irr map and lc even at high settings I had light leaking down. In the preview of the LC I could see the light leak
I ran down the issue from old posts here I think I found a solution. I clicked sample visability and that almost solved the issue. I ended up with some horrible noise on the reflections. I ended up switching to irr map/ QMC and no leaks but render times went really high. 10 hours at 2500 pixels. I will post some images in a few.
Using Irr map and lc even at high settings I had light leaking down. In the preview of the LC I could see the light leak
I ran down the issue from old posts here I think I found a solution. I clicked sample visability and that almost solved the issue. I ended up with some horrible noise on the reflections. I ended up switching to irr map/ QMC and no leaks but render times went really high. 10 hours at 2500 pixels. I will post some images in a few.
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