I do a lot of these product shots on white psyches with camera animation
and always get lots of shadow flicker. I dont know how to get rid of these flickers on the ground plane or in the
small shadows where the product meets the floor. I thought my IR and QMC setting were pretty high
already. You can see it in the reflections of the glass that is on the ground. i just have 2 vray lights being reflected
and black environment-simple setup.
Here are my setting..
2 vray lights, store IR on
glass is vray material, no interp on reflect or refract, fresnel on
AA= adapative QMC 2/4, area filter =on
Prim bounce=IR map, Second=QMC
IR map -3/0
HSph= 30
Clr=0.35
Nrm=0.4
Dist=0.2
Blur GI=off
QMC Sampler noise = 0.002, samples=8, Global=1
here is the clip....
http://www.geocities.com/highpoly/BLOG/flicker.mov
should i be using Adaptive Subdiv instead of QMC for AA?
should i be using raytrace area shadows instead? (store IR off?)
anyone else do lots of these have any advice? help please!
thanks!
and always get lots of shadow flicker. I dont know how to get rid of these flickers on the ground plane or in the
small shadows where the product meets the floor. I thought my IR and QMC setting were pretty high
already. You can see it in the reflections of the glass that is on the ground. i just have 2 vray lights being reflected
and black environment-simple setup.
Here are my setting..
2 vray lights, store IR on
glass is vray material, no interp on reflect or refract, fresnel on
AA= adapative QMC 2/4, area filter =on
Prim bounce=IR map, Second=QMC
IR map -3/0
HSph= 30
Clr=0.35
Nrm=0.4
Dist=0.2
Blur GI=off
QMC Sampler noise = 0.002, samples=8, Global=1
here is the clip....
http://www.geocities.com/highpoly/BLOG/flicker.mov
should i be using Adaptive Subdiv instead of QMC for AA?
should i be using raytrace area shadows instead? (store IR off?)
anyone else do lots of these have any advice? help please!
thanks!
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