I modeled this bottle and used pflow system with blobmesh. As you can see in the render below, no problem so far...
http://www.geocities.com/highpoly/BLOG/bottle-still.jpg
When I apply motion blur in the Vray camera section, and having both checked and unchecked 'treat particles as mesh', I still cant get the particles to blur when the bottle rotates quickly.
http://www.geocities.com/highpoly/BL...tle-rotate.jpg
this is kind of a strange situation in that the water particles themselves are not moving (they are locked on the emiiter ie the bottle) so particle mblur and object motion blur dont seem to be working either. If I were using the max renderer I would use motion object blur on everything, but why isnt the motion blur in vray blurring the blobmesh particles??
anyone??
http://www.geocities.com/highpoly/BLOG/bottle-still.jpg
When I apply motion blur in the Vray camera section, and having both checked and unchecked 'treat particles as mesh', I still cant get the particles to blur when the bottle rotates quickly.
http://www.geocities.com/highpoly/BL...tle-rotate.jpg
this is kind of a strange situation in that the water particles themselves are not moving (they are locked on the emiiter ie the bottle) so particle mblur and object motion blur dont seem to be working either. If I were using the max renderer I would use motion object blur on everything, but why isnt the motion blur in vray blurring the blobmesh particles??
anyone??
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