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Glossy reflections with glossiness <0.49 exhibit issues.

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  • Glossy reflections with glossiness <0.49 exhibit issues.

    Or it's the user that does
    Either way, i was trying to stretch vray into giving me GI without GI, using perfectly glossy surface reflections instead of the diffuse component.
    I found out that with the blinn and ward BRDF modes, any setting below 0.49 produces ugly artifacts along the mesh triangles.
    The material is INSIDE a VRayBlend material, set as one of the coats, with a white 255 for blend (ie. override of the ones below)
    the two pictures below illustrate the detail:


    rendered with 0.49 glossy


    rendered with 0.25 glossy

    The effect is apparent with settings from 0.48 downward, more noticeable as we approach 0.0
    I shall also say that the problem goes away when the material is not inside a VRayBlend map.

    Thanks!
    Lele

    EDIT: vray 1.5rc3 under max9 32bit

  • #2
    I can't seem to get this here on a simple test, so if you have a scene that I can use to investigate it, please send it to vlado@chaosgroup.com

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      Thanks for the scene; I'm looking into it right now...

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

      Comment


      • #4
        no, thank you for doing so!

        Lele

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        • #5
          So this is corrected now; email me if you want a fix sooner than the next build.

          Best regards,
          Vlado
          I only act like I know everything, Rogers.

          Comment


          • #6

            lol, you mean...
            duh!
            No need, thanks, can wait for the next one...
            Talk about quick feedback...

            Lele

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