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Camera Map Per Pixel in Vray Mats -- unsteady

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  • Camera Map Per Pixel in Vray Mats -- unsteady

    Vlado,

    I doubt most users employ the Camera Map Per Pixel and that's why it hasn't been mentioned except by Roppin over 18 months ago --- but Camera Map Per Pixel is very flakey when applied as a diffuse map to a Vray Mat.

    It often crashes Max. It might depend on which vid drivers -- I'm not sure if it crashes with Software z-buffer. I usually run Maxtreme or Directx.

    I'm in max 8... haven't tested in 9.

  • #2
    Thanks for the pointer - I can reproduce that here; I'll take a look at what's going on.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      Thanks.

      It seems like if you turn off Show End Result so you're not seeing the image on the sphere, it's a little better but not foolproof.

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      • #4
        This should be a lot better in RC4 now.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

        Comment


        • #5
          Thank you.

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