Hi everyone,
I'm trying to save out some render elements of Material ID or even Node ID. I'm rendering an animation in Max8-sp3 and 1.47.03 vray. When I tell the Frame Buffer to save separate G-Buffer channels it does not save the Mat ID or Node ID as TIF files. It does save me Atmosphere, Z-Depth, and Alpha. I am using Backburner to render the images, do I need to use DR instead? Is there a setting somewhere I'm missing?
Thanks for any help.
I'm trying to save out some render elements of Material ID or even Node ID. I'm rendering an animation in Max8-sp3 and 1.47.03 vray. When I tell the Frame Buffer to save separate G-Buffer channels it does not save the Mat ID or Node ID as TIF files. It does save me Atmosphere, Z-Depth, and Alpha. I am using Backburner to render the images, do I need to use DR instead? Is there a setting somewhere I'm missing?
Thanks for any help.
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