Announcement
Collapse
No announcement yet.
white dots
Collapse
X
-
Thank the Gods for this check box
This has been a prob that would pop up often, I think this would be great if it came automatically checked on in Vray
Comment
-
It's due to a few things, but mainly to overloaded HDR samples in the gi/reflection calculations.
Clamping and sub-pixel mapping cure the symptoms, but do not make it right in principle.
What's needed, especially with sun and sky, is to turn the sun invisible (to cater for reflection/refracion), and prepare the scene materials so that they bounce/reflect light a LOT less than when used with standard lighting (that cures the diffuse-related issues).
In the video tutorial i prepared, it can be seen how with brighter materials rendertimes grow by a lot, and the dots appear.
Darkening the materials and exposing through a PhysCam gets rid of the dots and renders around 3 time faster for the same scene.
Lele
Comment
-
true true
Yes, understand what you are saying, but, still happens a few times even with Vray cams. As soon as I turn on Sub-pixel mapping the problems are magically solve.. unless your QMC is set lower than 1 to 8
Comment
-
PS
cecil gittens, that biulding's for New York right? I see the AC train.
Comment
Comment