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  • Standard materials rendering 0,0,0 black

    For some reason, I have some old meshes merged into a scene where their standard materials are rendering as pure 0,0,0 black. I thought it was some errant matte setting in Vray -- but it's not. If I put a vray material on them they render fine.

    Has anyone seen this problem before?

  • #2
    could be the usage of physical camera? standart mats are not designed to be used in LWF space.
    Dmitry Vinnik
    Silhouette Images Inc.
    ShowReel:
    https://www.youtube.com/watch?v=qxSJlvSwAhA
    https://www.linkedin.com/in/dmitry-v...-identity-name

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    • #3
      nope. Not a physical cam. it's very weird.

      Comment


      • #4
        Materials with raytracing? Vray can't use max's raytrace materials or maps. You'd have to convert to vray materials, or use the vray map instead.

        Also, most of Max/Viz "architectural" materials are actually raytraced materials under the fancy interface... so they won't work.

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        • #5
          Nope. There were some other raytraced materials in the scene (by accident) -- but the ones that were freaking out were just plain standard mats.

          I just did the Vray Converter on the whole thing to fix it -- but I'm still a bit confused as to how it happened in the first place. I use standard materials frequently since they're on old meshes and I've never seen this error before.

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          • #6
            messed up normals?
            Dmitry Vinnik
            Silhouette Images Inc.
            ShowReel:
            https://www.youtube.com/watch?v=qxSJlvSwAhA
            https://www.linkedin.com/in/dmitry-v...-identity-name

            Comment


            • #7
              I don't know. Would vray mats render right if normals were weird?

              Maybe if I have time I'll try to upload a piece of the file later on.

              Comment


              • #8
                technicly vray mat is double sided, so if the normal is flipped then it would still compute correctly, though that may affect reflections and displacement. But max mat as by default single sided, thus it will render insides = black.
                Dmitry Vinnik
                Silhouette Images Inc.
                ShowReel:
                https://www.youtube.com/watch?v=qxSJlvSwAhA
                https://www.linkedin.com/in/dmitry-v...-identity-name

                Comment

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