What am i doing wrong? I am trying to displace a corner stone rather than simply beveling it, though the more i work with it, the more it looks like a bad idea.
After i displace my object, which consists of two perpendicular planes (4 faces total), it looks like it's completly smoothed like there is no sharp angle between them.
This is how my applied displacement map looks like.
And if i try to fillet the corner a bit it looks like this. No mater how small i make the fillet, (i've used two chamfers, first 0.005 inches and then a 0.002, the whole object is 8 by 16 inches) the edge looks too round and the texture gets messed up.
Can it be made to look shap somehow using displacement?
After i displace my object, which consists of two perpendicular planes (4 faces total), it looks like it's completly smoothed like there is no sharp angle between them.
This is how my applied displacement map looks like.
And if i try to fillet the corner a bit it looks like this. No mater how small i make the fillet, (i've used two chamfers, first 0.005 inches and then a 0.002, the whole object is 8 by 16 inches) the edge looks too round and the texture gets messed up.
Can it be made to look shap somehow using displacement?
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