I have a scene that is using the forest plugin in max. I have one plane object with a bunch of sub-object planes scatterd around. It is a tree. For some reason, Vray ignores the alpha channel of the distant sub-object planes and sees it only on the near planes so what you get is the foreground trees show only the tree while the background trees show the tree and the black square around the tree. It is only one material for the whole thing. Any ideas?
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