Originally posted by MegaPixel
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Good Old Distributed Rendering Crashing
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www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.
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It is an interior shot so there are a decent amout of lights, maybe 2 dozen overall - some vray lights, but mostly photometric point lights with IES profiles. IR primary, QMC secondary, Adaptive Sampling -1 to 2, .001 noise, 1 global subdivs. There are a good handful of reflective glossies in the scene but no refractive glossies.
I have noticed that lights tend to add the most render time to my scenes and I usually only have this problem when doing interiors. I very rarely use area shadows though and I try to keep my light subdivs down. Not sure of a decent way to get around it and still maintain the look I want
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