when i use a white material override, my scene renders slower than when i manually assign the same material to all objects, because with the override there is still a slow prepass going on.
the prepass probably makes sense with the original materials (glossy etc.) but not with a dull override material.
i guess this is a bug.
the prepass probably makes sense with the original materials (glossy etc.) but not with a dull override material.
i guess this is a bug.
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