Announcement

Collapse
No announcement yet.

Black squares on rendered image??

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Black squares on rendered image??

    I'm having a weird problem getting black squares over the rendering. They look similar to a overlapping face but I've double checked the file and can't find anything else at that location (it actually happens in a few other portions of the image as well but I'm showing this as a sample). I recently upgraded from Viz2005 to Max9 but this never happened in VIZ before.

    Here's what they look like (at the top of what will be the stone base):


    The model is modeled in AutoCAD and linked to Max9. Lighitng is via Vraysun through a vray camera with exposure on (doen't matter though).

    Here's what I've tried so far to fix it:
    • -set the 2nd ray bias to .01/.001
      -using a normal camera
      -using a normal direct light
      -changing the vray sun shadow bias to 1 and 10
      -changing the color mapping settings to subpixel/clamp
      -turning off all GI

    If I isolate the base course and just render it, it's OK. If I hide the base course and render there doesn't appear to be any other geometry there.

    Also, if I move the base course back a little (about an inch) the black square starts to shrink like this:


    If I move it an inch further it disappears altogether:


    It also renders fine in scanline with a direct light and normal camera.

    Any ideas? Could this be a bug with the linking in Max9?
    www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.

  • #2
    This is a problem with RC3 specifically in 3dsmax 9 that happens rarely; it is fixed already; if you want an update, please email me to vlado@chaosgroup.com

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      Emailing you now...

      I'm curious though, can you explain a little bit of what was going on/what the problem was? This one drove me batty for a couple of hours until I gave up on it .
      www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.

      Comment


      • #4
        It happened because of some precision loss when doing the ray-geometry intersections.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

        Comment


        • #5
          Of course! That's what I thought the problem was! (I had a feeling it would be some explanation like this, serves me right for asking). The update fixed it right up.
          Thanks.
          www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.

          Comment


          • #6
            Hi Vlado & dlparisi

            I have the same problem.... I think!

            @vlado: I have sent you an email, with a picture that shows the problem.

            @dlparisi: did the update fix the problem?

            Regards

            ern

            Comment


            • #7
              Originally posted by dlparisi
              The update fixed it right up.
              www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.

              Comment

              Working...
              X