Anyone help me with this little issue? I've got a night scene with some street lighting that's causing problems. I've got sphere Vray lights illuminating the scene but they are lighting indirectly via light reflecting off a white concave dome-that's the design of the light in reality! Now I tried using stnd Vray plane lights but the sphere light gives the best ambient result. The only problem is I'm getting these Splotchy results with the final render. I've attached the resulting render together with my settings-anyone got any ideas how to get rid of them cus I'm stumped.
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