Hello
I posted some days ago about a strange problem with "distributed render"
I tried to isolate the problem and I got to this sample scene.
The scene is just a box with inverted normals and two mat id's.
Inside the box are some standard spotlights.
There is one object outside this box wich seams to be causing the problem (object01) but the strange thing is that if I copy this object and remove the original everithing's fine again
Here are the two renders without and with this object and the max scene


http://clientes.netvisao.pt/ruquita/...%20problem.zip
This problem disapears if I turn off interpolation for the materials reflectivity or disable "use light cache for glossy rays" in the light cache settings but nevertheless this seams to be some kind of bug.
In the attached scene there are two objects outside the box.
Object01 is the one causing the problems, object02 is just a copy of the previous and works fine.
Can someone help me solve this case??
Thanks
I posted some days ago about a strange problem with "distributed render"
I tried to isolate the problem and I got to this sample scene.
The scene is just a box with inverted normals and two mat id's.
Inside the box are some standard spotlights.
There is one object outside this box wich seams to be causing the problem (object01) but the strange thing is that if I copy this object and remove the original everithing's fine again
Here are the two renders without and with this object and the max scene


http://clientes.netvisao.pt/ruquita/...%20problem.zip
This problem disapears if I turn off interpolation for the materials reflectivity or disable "use light cache for glossy rays" in the light cache settings but nevertheless this seams to be some kind of bug.
In the attached scene there are two objects outside the box.
Object01 is the one causing the problems, object02 is just a copy of the previous and works fine.
Can someone help me solve this case??
Thanks
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