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Scatter with dynamic - memory problem

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  • Scatter with dynamic - memory problem

    I'm trying to find the best way to great detailed forest.

    When playing with scatter I found this weird thing. It looks
    that if I create scatter object using instance mode, V-ray doesn't
    understand those objects instanced. It handles scatter object as one
    geometry.

    If I manually scatter 600 trees 1 milj. polys each, I can render it easily
    with dynamic mode. With scatter object even 100 trees is too much.

    Any opinions?


    -LarsSon
    Lasse Kilpia
    VFX Artist
    Post Control Helsinki

  • #2
    I noticed that too...

    You need to use the vray meshes. Unfortunately, they are not treated as GEOMETRY that is really sad and i hope they will fix that soon....
    MBA Studios | 3D Images & Visual Effects

    Comment


    • #3
      Currently V-Ray will treat the scatter object as one huge mesh, rather than as separate instances. I have to check if it can prove information about its individual components and if yes, utilize it accordingly.

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

      Comment


      • #4
        Nevertheless vlado it would be great if we could select vraymeshes as particles etc...

        currently that is not possible and emitting a huge amount of highresolution meshes eat A LOT of memory...

        cheers,
        markus
        MBA Studios | 3D Images & Visual Effects

        Comment


        • #5
          Thanks for info Vlado.

          Markus: You can always use pflow instancer script.
          It will turn every particle to object you choose. Even proxys
          or lights. You can find it here:
          http://www.jomppanen.com/?d=programming

          -LarsSon
          Lasse Kilpia
          VFX Artist
          Post Control Helsinki

          Comment


          • #6
            Originally posted by LarsSonparsson
            Thanks for info Vlado.

            Markus: You can always use pflow instancer script.
            It will turn every particle to object you choose. Even proxys
            or lights. You can find it here:
            http://www.jomppanen.com/?d=programming

            -LarsSon
            Thanks for the info Lars. I never used it so far, but I doubt that it can be used if the particles are animated and used in a simulation. It is doing instances.

            For example, if you do traffic simulations with a lot of hires cars, this instancer wont work.

            cheers, markus
            MBA Studios | 3D Images & Visual Effects

            Comment


            • #7
              In that case, Bobo has this script:
              http://www.scriptspot.com/bobo/mxs5/...ingObjects.htm

              It will replace moving particles to any object you want.
              You need to understand scripting just a little to make it work.
              But it shouldn't be so hard. Just read the instructions.

              I hope it helps.


              -LarsSon
              Lasse Kilpia
              VFX Artist
              Post Control Helsinki

              Comment


              • #8
                Thank you very much Lars. I appriciate your help!

                Nevertheless, all this scripts are just a work-arround in my eyes for something that hopefully will be fixed, so that vray-meshes are treated as regular max.-objects and can selected that way...
                MBA Studios | 3D Images & Visual Effects

                Comment


                • #9
                  Well, you are so right!
                  But it will be fixed soon ...I think ...hope...
                  Lasse Kilpia
                  VFX Artist
                  Post Control Helsinki

                  Comment

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