Hello,
finally i got here. My first post
While doing a few renderings i encountered two problems i wasn't able to solve:
1) Studiolighting setup with 3 Vray-plane-area lights, Irrmap for frist bounce, LC second. When i have reflective materials like chrom (IOR 16) the arealights are not antialiased, while everything else is. I tryed differenet things, like changing the imagesampler, trying out differnent AA-filters (which sometimes helps a bit) and pushing the subdivs in the lights. But overall i wasn't able to get a good solution (by remaining low rendertimes). Any ideas?
2) Maybe a bit more tricky: Same setup as above. I have a concret wall, with a highres texture in the diffuse channel. The same texture is also in the reflection channel (in a fresnel fallofmap) and in the bumpmap channel. When rendering i get a enormous amount of noise which is produced by the Irradiance map in combination with the bumpmap.
Only turning off the bumpmap helps to get rid of the noise.
I tryed different stuff like pushing the Hsph value and area-lights subdivs, setting the irradiancemap to an overall high preset and changing the different threshold options in the Irrmap. When pushing everything to high the situation gets better, but it's definitely no solution 'cos of the increased rendertime.
Any ideas?
Hope you can help me... Maybe i should post pics...
Thanks anyway,
Sopho
finally i got here. My first post
While doing a few renderings i encountered two problems i wasn't able to solve:
1) Studiolighting setup with 3 Vray-plane-area lights, Irrmap for frist bounce, LC second. When i have reflective materials like chrom (IOR 16) the arealights are not antialiased, while everything else is. I tryed differenet things, like changing the imagesampler, trying out differnent AA-filters (which sometimes helps a bit) and pushing the subdivs in the lights. But overall i wasn't able to get a good solution (by remaining low rendertimes). Any ideas?
2) Maybe a bit more tricky: Same setup as above. I have a concret wall, with a highres texture in the diffuse channel. The same texture is also in the reflection channel (in a fresnel fallofmap) and in the bumpmap channel. When rendering i get a enormous amount of noise which is produced by the Irradiance map in combination with the bumpmap.
Only turning off the bumpmap helps to get rid of the noise.
I tryed different stuff like pushing the Hsph value and area-lights subdivs, setting the irradiancemap to an overall high preset and changing the different threshold options in the Irrmap. When pushing everything to high the situation gets better, but it's definitely no solution 'cos of the increased rendertime.
Any ideas?
Hope you can help me... Maybe i should post pics...
Thanks anyway,
Sopho
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