I've tried the subdivisions multiplier for a glossy with .7, but i seriously cannot see any difference between 20 and 80 divisions, besides massive render times. (im thinking this might have to do with the lighcache secondary settings, i use IR for primary)
i noticed the rQMC sampler render settings for global subdivision affects the quality, and the noise threshhold seems to work, but why doesn't the material setting itself seem to work? this setting affects light cache calculation times too, or is there where i need the extra samples to get smooth glossy effects...
what settings affect the quality of glossy materials?
i noticed the rQMC sampler render settings for global subdivision affects the quality, and the noise threshhold seems to work, but why doesn't the material setting itself seem to work? this setting affects light cache calculation times too, or is there where i need the extra samples to get smooth glossy effects...
what settings affect the quality of glossy materials?
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