Outdoor Scene, Animated Camera, Animated Sun, Moving RPCs...
We tried IRmap/qmc with lots of jumping black pixels and non-animated big splotchy areas on buildings. What is the most brute force method of calculating this scene such that the animation is smooth?
QMC/QMC?
Thanks
We tried IRmap/qmc with lots of jumping black pixels and non-animated big splotchy areas on buildings. What is the most brute force method of calculating this scene such that the animation is smooth?
QMC/QMC?
Thanks
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