Hello guys,
got a big issue here...
rendering animation where a lot of stuff is fading in (animated using graph editor) ...various objects....
rendering methid used is IRR map for primary and light cache for secondary.
now...what we get is ridiculous speeds for lightcache calculation where objects are fading in and out...10 HOURS and more !!!!!!
Is this rendering method suitable for this animation type or not?.....if not ...what is the most suitable method for doing this?...we have loads of moving objects, stuff fading in and out.....want clean solution...no flickering
can u please help us as the deadline is approaching and we only found out today
thanks very much
Martin
got a big issue here...
rendering animation where a lot of stuff is fading in (animated using graph editor) ...various objects....
rendering methid used is IRR map for primary and light cache for secondary.
now...what we get is ridiculous speeds for lightcache calculation where objects are fading in and out...10 HOURS and more !!!!!!
Is this rendering method suitable for this animation type or not?.....if not ...what is the most suitable method for doing this?...we have loads of moving objects, stuff fading in and out.....want clean solution...no flickering
can u please help us as the deadline is approaching and we only found out today
thanks very much
Martin
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