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    I have this model that has an issue with scale. I have a loft that I converted to an edit poly and when I add a vdisplacementmod with amount at 6" the surface is flat. If I go to 6' it works, kind of. The whole scene is in inches and everything else is correct. What would cause this?
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090
    • ​Windows 11 Pro

  • #2
    If the problem is scale, just create a box 1,1,1", convert to editable poly and atach your model, after delete the box, the model it will assume the scale of the box. That's good to uvwmap's issues also.
    www.thefakeworld.net is back!

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    • #3
      there is a utilility to scale your scene you correct the units. this also fixes for example the UVW sizes and such.
      tool can be found in the utility panel > rescale world units
      My Homepage : http://www.pixelstudio.nl

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      • #4
        Units

        Ugh... neither worked! Can someone take a look at this? It is driving my crazy.

        http://whitebirchstudios.com/share/grass.max
        Bobby Parker
        www.bobby-parker.com
        e-mail: info@bobby-parker.com
        phone: 2188206812

        My current hardware setup:
        • Ryzen 9 5900x CPU
        • 128gb Vengeance RGB Pro RAM
        • NVIDIA GeForce RTX 4090
        • ​Windows 11 Pro

        Comment


        • #5
          Units

          Anybody? I have a deadline.
          Bobby Parker
          www.bobby-parker.com
          e-mail: info@bobby-parker.com
          phone: 2188206812

          My current hardware setup:
          • Ryzen 9 5900x CPU
          • 128gb Vengeance RGB Pro RAM
          • NVIDIA GeForce RTX 4090
          • ​Windows 11 Pro

          Comment


          • #6
            Well, I don't have vray for max9 yet (were still using 8 ) tho I do have max9 installed, so I looked at the object and the scale seemed fine, at least I couldn't notice anything wrong with it when I applied similar modifiers that took input based on unit scale. The scale is all at 100, etc. so I'm not sure what the exact issue is.
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            • #7
              Units

              Thanks for looking. When I apply a vray displacement of, lets say, 3" it is flat. When I add a displacement of 3' the element is flat, but floats above it's placement. This has happened before and I though I fixed it. This is the same file I originally had issues with, but this is a new element. The element is a loft that I do some cookie cutting to and polyboost pushing and pulling.

              Any clue?
              Bobby Parker
              www.bobby-parker.com
              e-mail: info@bobby-parker.com
              phone: 2188206812

              My current hardware setup:
              • Ryzen 9 5900x CPU
              • 128gb Vengeance RGB Pro RAM
              • NVIDIA GeForce RTX 4090
              • ​Windows 11 Pro

              Comment


              • #8
                Units

                Here is displaced at 2'



                Here is 2"

                Bobby Parker
                www.bobby-parker.com
                e-mail: info@bobby-parker.com
                phone: 2188206812

                My current hardware setup:
                • Ryzen 9 5900x CPU
                • 128gb Vengeance RGB Pro RAM
                • NVIDIA GeForce RTX 4090
                • ​Windows 11 Pro

                Comment


                • #9
                  Just a shot in the dark, make your shift be the negative value of your amount

                  so if your amount is 3" make your shift -3", see if that fixes it.
                  Colin Senner

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                  • #10
                    Just having a look now Bobby, will get back to you shortly.

                    Ah.. kinda need your displacement map for accurate testing as well.
                    <edit> NM find it on a site somewhere.

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                    • #11
                      Units

                      Thanks

                      http://whitebirchstudios.com/share/shortgrass_1.jpg
                      Bobby Parker
                      www.bobby-parker.com
                      e-mail: info@bobby-parker.com
                      phone: 2188206812

                      My current hardware setup:
                      • Ryzen 9 5900x CPU
                      • 128gb Vengeance RGB Pro RAM
                      • NVIDIA GeForce RTX 4090
                      • ​Windows 11 Pro

                      Comment


                      • #12
                        Ok, the way I think its working out as its a color map. You should ideally convert it to B&W first. Then you can kinda see why its shfting up.

                        If you set an amount of 3inches, that 3inches is for the maxium displacement which would be any white in your displacement map.
                        But that map has mostly middle gray so its wont displace the full 3inches, and since there isnt really any black the whole mesh will be lifting up. So without editing the map in ps to change the color abit you need to adjust your displacement accordingly. Using negative shift amounts.

                        Here is a PS'd black and white version of the grass map. Its not perfect but should be alot better than the one your currently using for displacement. Notice the bits that shouldnt be displaced are alot closer to black and the tips of the grass are closer to white. This will mean a more accurate displacement for you. Also turn off the bitmap blur and filtering to also up the accuracy and quality.

                        http://www.apex.net.au/~daforce/vray...ass_1_DISP.rar

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                        • #13
                          Units

                          That makes sense, but it worked great before. I'll try it, thanks.
                          Bobby Parker
                          www.bobby-parker.com
                          e-mail: info@bobby-parker.com
                          phone: 2188206812

                          My current hardware setup:
                          • Ryzen 9 5900x CPU
                          • 128gb Vengeance RGB Pro RAM
                          • NVIDIA GeForce RTX 4090
                          • ​Windows 11 Pro

                          Comment


                          • #14
                            Maybe try 3D displacement?

                            Anyway, its not really worth wasting time on. To get the height you want, just make a small box the same height as what you want the grass at then use render region and adjusting the displacment amount until its the right height. Should only take a few mins.

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                            • #15
                              Units

                              it was the darn displacement map! Thanks for the help.
                              Bobby Parker
                              www.bobby-parker.com
                              e-mail: info@bobby-parker.com
                              phone: 2188206812

                              My current hardware setup:
                              • Ryzen 9 5900x CPU
                              • 128gb Vengeance RGB Pro RAM
                              • NVIDIA GeForce RTX 4090
                              • ​Windows 11 Pro

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