During the visualization of an office space, we found that the refraction acts somewhat wired in certain situations. This image shows our color and and space setup proposal we gave to our client. You can see that despite of the low render settings there's nothing abnormal on this image.
This is the color setup requested by our client. They also wanted a sandblasted text on the glass wall, so we mapped there one. Besides that imo these colors look quite ugly, there's something strange going on with the glass wall refraction. It's almost like the glass was a single polygon surface, and so the entire office space behind the glass now rests "inside" the glass. However, the glass wall still has volume, normals are OK (only changed the shader) and also note that the amount of fog seems to be OK.
The shader is a VRayBlend shader with a sandblasted, and clear glass in two slots, and a grayscale text map controlling the blend.
Also, we found that sometimes when using refractive shaders inside a VRayblend shader the fog suddenly disappears.
regards
This is the color setup requested by our client. They also wanted a sandblasted text on the glass wall, so we mapped there one. Besides that imo these colors look quite ugly, there's something strange going on with the glass wall refraction. It's almost like the glass was a single polygon surface, and so the entire office space behind the glass now rests "inside" the glass. However, the glass wall still has volume, normals are OK (only changed the shader) and also note that the amount of fog seems to be OK.
The shader is a VRayBlend shader with a sandblasted, and clear glass in two slots, and a grayscale text map controlling the blend.
Also, we found that sometimes when using refractive shaders inside a VRayblend shader the fog suddenly disappears.
regards
Comment