Hi guys,
I'm sure there is a simple explanation for this but I just can't seem to figure it out. When I try to create a natural looking lampshade effect, the combination of a vray sphere light and a lampshade made with a vray 2-sided material seems to give the best looking and most realistic effect. The problem ( as seen in the image below ) is that it will generate these perfectly round light spots on surrounding geometry. Sometimes many and sometimes only a few but it will always do it. We have tried bumping up settings of the materials, the render settings, and the light itself but it does not seem to work.
Any ideas?
Thanks for any help you can send my way.
I'm sure there is a simple explanation for this but I just can't seem to figure it out. When I try to create a natural looking lampshade effect, the combination of a vray sphere light and a lampshade made with a vray 2-sided material seems to give the best looking and most realistic effect. The problem ( as seen in the image below ) is that it will generate these perfectly round light spots on surrounding geometry. Sometimes many and sometimes only a few but it will always do it. We have tried bumping up settings of the materials, the render settings, and the light itself but it does not seem to work.
Any ideas?
Thanks for any help you can send my way.
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