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DR : Missing buckets

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  • DR : Missing buckets

    Hi everyone,

    I just switched to Max9 and Vray RC3, all is going fine except for the following problem I have encountered :
    when I launch vrayspawner on my network with : 1 bixeon (4 buckets) and 1 athlon X2 (2 buckets) from my main workstation, an ahtlon X2 (2 buckets) I should, and used to get 8 buckets running with vray rC2 on max8.
    now, the spawner works fine, but I only get 4 buckets!!
    (2 from my main workstation, and 1 from each render slave).

    Sorry if this has already been mentioned and/or resolved, I searched the forum before asking but to no avail... So I'm wondering if it's the usual problem... due to the user!

    I miss my 4 extra buckets any help would be welcome
    Thanks

    julien

  • #2
    Re: DR : Missing buckets

    Originally posted by vlado
    For whatever reason, 3dsmax 9 seems to assume always 1 rendering thread
    when started in slave mode; we will work around this issue, but for now,
    you can force V-Ray to use a specified number of threads across all
    render slaves by opening the maxscript listener (f11) and typing:

    renderers.current.system_numThreads=4
    where the number is the number of your cores
    Best regards,
    nikki Candelero
    .:: FREE Your MINDs, LIVE Your IDEAS ::.

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    • #3
      thanks nikki, it works perfectly !! my eight buckets are back !

      julien

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      • #4
        Welcome !

        Best regards,
        nikki Candelero
        .:: FREE Your MINDs, LIVE Your IDEAS ::.

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        • #5
          ok, here's another one... I have a 8 cores workstation + 6 rendernodes on dual cores. on RC3 I get 8 buckets for my workstation and 1 bucket per render node.
          If I type NumThreads=2, the workstation has only 2 threads and render nodes 2
          If I type NumThreads=8 they all have 8 buckets each! it actually works so I might just leave it like this but not sure it's best for performance. I guess it's some kind of hyperthreading so should be goog in theory ?

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