Normally when creating equirectangular panoramas for QTVR I use a max camera and in the Vray: Camera rollout I specify the camera type as Spherical and I enable Overide FOV and set the FOV to 360.
However these same Vray: Camera settings don't work with the VrayPhysicalCamera. How do I do it then?
However these same Vray: Camera settings don't work with the VrayPhysicalCamera. How do I do it then?
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