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Incorrect alfa with VraySphereFade effect - RC5 bug

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  • Incorrect alfa with VraySphereFade effect - RC5 bug

    We make just box


    Left part of this box inside VraySphere



    In prevous builds we dont have "affect alfa" in VraySphereFade effect.
    We make all scene alfa -1 in Vray properties. And we got inverted alfa



    Then we compose it, we just invert it and it was OK.
    Now in RC5 we have "affect alfa" button in VraySphereFade effect.
    And we have such "correct" alfa.



    We have problems with compositing with this alfa.


  • #2
    I had the exact same problem.

    Also there's another option that might be nice to have in vraysphere... basically a "project to horizon" option that would render what's in the sphere -- and the background behind it. In essence it would become a superelongated "vraycapsule". This would be useful when re-rendering partially transparent objects (like a set of tree leaves in front of a sky) and trying to composite them over top of an existing image). If the vraysphere projected backward it would prevent the 'doubling' of alpha along edges that you can sometimes see.

    Comment


    • #3
      I would appreciate if you email me directly to vlado@chaosgroup.com for any problems related to unofficial V-Ray builds. Otherwise, the issue is already corrected.

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

      Comment


      • #4
        do i hear right RC5?
        teabag studios

        www.teabagstudios.com

        Comment


        • #5
          PRECISELY why support and debugging of internal releases is through direct email.

          No you didn't hear RC5

          Lele

          Comment


          • #6
            looks like I can wave goodbye to rc 4 then. I was sooo looking forward to it

            Comment


            • #7
              Neither are anywhere as good as rc7 :P

              Comment


              • #8
                I've got RC8.

                But I ain't saying another word...

                Comment


                • #9
                  that's what I heard, you can't beat it.

                  Comment


                  • #10
                    I think this is the right alfa



                    Comment


                    • #11
                      release it ! release it ! release it ! *hophophop*
                      max 9 + vray

                      Comment


                      • #12
                        Originally posted by DaForce
                        I think this is the right alfa




                        lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol lol
                        My Flickr

                        Comment


                        • #13
                          Originally posted by davision
                          I had the exact same problem.

                          Also there's another option that might be nice to have in vraysphere... basically a "project to horizon" option that would render what's in the sphere -- and the background behind it. In essence it would become a superelongated "vraycapsule". This would be useful when re-rendering partially transparent objects (like a set of tree leaves in front of a sky) and trying to composite them over top of an existing image). If the vraysphere projected backward it would prevent the 'doubling' of alpha along edges that you can sometimes see.
                          And "project to camera" for rendering for example reflrctions on floor

                          Comment

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