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  • #46
    Looking good, and I still believe you need to up your render settings a tad or change them abit as your getting what seems to be light leaks around your window frames just behind the couch and the moulding around the ceiling edges is abit muddy.

    Could you post your current render settings?

    And Brian, as I said before, Reinhard burn 0.0 and Exp 1.0/1.0 are not the same. Its somewhat similar but not the same.

    Keep up the great work Eric, I like the light now, and I think its not too bad with that BG. Just need to clean up the render.

    Oh yeah, the pillow look heaps better now they have an appropriate material.. leather pillow wouldnt be all that comfortable

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    • #47
      Originally posted by DaForce

      And Brian, as I said before, Reinhard burn 0.0 and Exp 1.0/1.0 are not the same. Its somewhat similar but not the same.
      True, but reinhard at a burn value of 1.0 is exactly the same as linear, and reinhard at a burn value of 0.0 is so close to being the same as exponential, i think it's the best way to describe them. it seems strange that the results would be as different as the 2 images indicate.

      try reducing the light cache sample size to reduce the light leaks daforce mentioned. maybe try half the size first.
      Brian Smith
      www.3dats.com
      3D Architectural Training Solutions

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      • #48
        Well I dont know about so close but close yes. yeah burn of 1.0 is indentical to linear, no questions about that.

        His render differences were much larger than the difference between exp and reinhard thats for sure. He must have changed the lighting a bit.

        Exponetial is a bit brighter than reinhard. So in his case reinhard would be the better option is it will impact on the burn more.

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        • #49
          Oh....Well...In the last one, I did some PS edits....I had to brighten it up a bit....or should I have done that in the render....with a multiplier?? I am adding some Rauschenberg to the scene...Much better than Dogs playing Poker
          Eric Camper
          Studio 3D
          www.dbfinc.com/studio3d

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          • #50
            Hey...with me NOT changing ther lighting, camera, etc.. Can I use the same IR map to render the scene 5 different times...If I am changing the Hemi and interpol, and color mapping....or do I have to reset it each time
            Eric Camper
            Studio 3D
            www.dbfinc.com/studio3d

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            • #51
              If you change colormapping then yes you can reuse but if your changing the core irmap settings.. then well... you would need to rebuild dont ya think

              Comment


              • #52
                Originally posted by brian451
                well if you have reinhard with a burn set to 0...that's exponential with 1.0 bright and dark multipliers....yet the image looks completely different than the exponential image you posted earlier. something's amiss. nonetheless, i think the color mapping looks great as is, regardless of the settings your using. i wouldn't change it.

                i just noticed that you said earlier you used a HSph Subdivs of 250. That is insanely high. What kind of rendering times are you getting. When posting images like this, i recommend using the stamp and typing a description of the major settings your using. I would like to see the difference in quality and render time using a HSph Subdivs of 20. Assuming you have you interp samples high enough (approx 50-100), you wont get the splotches you had.
                I am at home now, but the redner times were around 25 minutes when the HEMI was at 250, but at 100 it was around 12 minutes....and 8 minutes for the HEMI at 20....but very blotchy.....going to the local watering hole for a couple of cold beverages as it is Friday and all. Shall post some more work this weekend
                Eric Camper
                Studio 3D
                www.dbfinc.com/studio3d

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                • #53
                  Eric please repost your rendering settings when you a chance.. your render should not be that noisy/blotchy with IRmap at 100 or 250 thats way to high.

                  Something else is causing it.

                  nice "location"
                  Just have a serious think about that undertanking your putting your self into with that comment.

                  Comment


                  • #54
                    yes post all of your settings. i use hsph subdivs of 20 at least 90% of the time and a max of 50. there are several ways to improve the splotchness but until you show everything were shooting from the hip
                    Brian Smith
                    www.3dats.com
                    3D Architectural Training Solutions

                    Comment


                    • #55
                      Will do.....Is there an easier way of doing that instaed of Print Screening 4 times...LOL...Perhaps a export settings script.

                      That last one I just did was 8 minutes...BUT.....the one prior was over a hour and my min max settings were 2/4... Still at Hemi 100. Gonna grab the settings here shortly...Or I may just post the scene....

                      HAH....Daforce....1 more towards my goal....
                      Eric Camper
                      Studio 3D
                      www.dbfinc.com/studio3d

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                      • #56
                        Just post the settings to start with, if needs be we can get the scene later. But settings should be enough.

                        Yeah there is/was a settings export script that I posted about probabaly a year or 2 ago, one of the scripters here whipped something up. But it never went all that much further much to my displeasure... ahh well.

                        hahah 1 for you.. 10 for me

                        p.s. shadowrun is wicked as well if your keen to buy a decent online MP game. Reviews are mixed but I really like it.

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                        • #57


                          Here is the latest

                          and here are the settings

                          Eric Camper
                          Studio 3D
                          www.dbfinc.com/studio3d

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                          • #58
                            yes ive suspected that his splotches are being caused by more then just his settings. Hard to guess though without a scene to look at. How does the image look if you turn off displacement?
                            ____________________________________

                            "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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                            • #59
                              oops...the min max value for the 8 minute render was 2/3...Not 2/4.
                              Eric Camper
                              Studio 3D
                              www.dbfinc.com/studio3d

                              Comment


                              • #60
                                Eric if you dont mind could you post your scene. YOur ir map settings are way to high for that sort of render.

                                Before you post, can you please put a standard vray material on everything and render, and if the splotches still exist then just post the scene without any of your textures... just to save time and space.
                                However if they go away once you switch to a plain vraymaterial then you will need to include the textures/materials as well so we can find out exactly whats causing the splotches.

                                BTW clr thres at 0.2 would be murdering your rendertimes.

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