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MULTI THREADING OFF in DR Spawner

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  • MULTI THREADING OFF in DR Spawner

    HI All
    since we've updated to Max 9, the spawner dosen't work with multithreading
    only one core of the processor on the slave machine works, please help me
    i don't understand what happen and it drives me crazy.
    if anyone has a solution
    thanks.

  • #2
    Before you submit the DR rendering, open the MaxScript (F11) listener and type

    renderers.current.system_numThreads=N

    where N is the number of threads you want to use. This works around the issue until we get a new build out.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      Thanks you've just save me, just another question should i repeat this script for each new scene or should it be always set.
      thanks again
      see you

      Comment


      • #4
        You should do this for each scene.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

        Comment

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