Hello all...I've read the postings from many others who have had white dot issues on their renderings and worked with the information offered, like 'sub pixel mapping' and 'clamp output'. Still, I have been having issues.
While troubleshooting, I learned that if I hid a specific piece of geometry (in this case the inground pool wall under the water surface), the object receiving the dots (the pool patio right next to it), came out clean.... in other words...no dots when that piece was hidden.
Does anyone know why this may be?
While troubleshooting, I learned that if I hid a specific piece of geometry (in this case the inground pool wall under the water surface), the object receiving the dots (the pool patio right next to it), came out clean.... in other words...no dots when that piece was hidden.
Does anyone know why this may be?
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