Is there any way, or is it even possible to get decent render when using 'use lightcache for glossy ray' in conjunction with glossy refraction material?
I never had any problems when using only glossy reflection, but whenever I put just a little glossy refraction, the render would come out like this:
Shot at 2007-07-23
glass material is :
- Diffuse : black
- Reflect : 253,253,253. Glossy : 0.9
- Refract : 253,253,253. Glossy : 0.9
Irrmap : medium (-6,-1) hsph 50 ,interp 50
Lightcache : subdiv 500. Use lightcache for glossy ray is ON.
I never had any problems when using only glossy reflection, but whenever I put just a little glossy refraction, the render would come out like this:
Shot at 2007-07-23
glass material is :
- Diffuse : black
- Reflect : 253,253,253. Glossy : 0.9
- Refract : 253,253,253. Glossy : 0.9
Irrmap : medium (-6,-1) hsph 50 ,interp 50
Lightcache : subdiv 500. Use lightcache for glossy ray is ON.
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