I have omni lights behind a transparent vray mat.
the refraction glossiness is set to 0.8, so its like frosted glass
problem is I get white dots on the material in the exact position where the omni lights are behind.
caustics ar of, tried with caustics, same problem
so I get @0verbright or invalid colour on the material.
its like the material makes the lightsources ( omni lights ) behind visible
any ideas ?
thank you
the refraction glossiness is set to 0.8, so its like frosted glass
problem is I get white dots on the material in the exact position where the omni lights are behind.
caustics ar of, tried with caustics, same problem
so I get @0verbright or invalid colour on the material.
its like the material makes the lightsources ( omni lights ) behind visible
any ideas ?
thank you
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