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Moving objects with the new IR animation setting

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  • Moving objects with the new IR animation setting

    I thought Id start a new thread about IR animations with moving objects, as its all I do and Im sure many others will find it useful.

    As 1.5 is only in to its second day with us, I have no advice yet!! But I am trying it out over night.

    My first questions are do you need to render every frame just with "dont render final image" turned on, and then render the image seq using the IR map? and how many frames should you interpolate between?

    Thanks

    Edit:
    I have now found out the answer to my questions!

    Yes you do render every frame, and it generates an IRmap sequence, and it also doesn't render the image be default.
    You then change the option to animation(render) and find the first IRmap in the seq.

    I am testing with different number in interpolations, 2 was not great, and 3 is better.

    More soon!

    Edit again:
    Up to 5 interpolations now, and the render time is getting slower, but image is better! As you might expect. Every interesting to see vray take 11 IRmaps and make one image.

  • #2
    when vlado 1st implemented it i think he said that its something to do with using lower settings that would normally give you noisy animation however once the irradiance map is finished calculating and you change to the animation render setting then it will look at the maps before and after the one being rendered and kinds smooth it out or something which will cut down on the flickering of the GI

    ---------------------------------------------------
    MSN addresses are not for newbies or warez users to contact the pros and bug them with
    stupid questions the forum can answer.

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    • #3
      Yeah my tests have found that you can use lower settings than I would normally, can with interp of 5 you get a very impressive result. not flicker.

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