Decided to start a proper thread on this as I have gotten a ways into it and came up with some results.
1. I followed harperperkins'(aka Matt English) tutorial available at Vizdepot on the subject, and got it working perfectly for local hosting of the DR(thanks Matt!). Local DR confirmed working with VIZ 2008.
2. I sent the same project local hosted again, but turned off spawner on one of the slaves and left it active in the IP list for DR. After sending the render and letting it go for a little bit I activated the spawner on the slave, as expected the DR picked up the new buckets right away and rendered them perfectly normal. Local DR with on-the-fly slave addition/removal confirmed working in VIZ 2008.
3. I sent the same project through backburner with DR to a remote computer and it renders it, but only utilizing the local processor.
4. I sent the project to my local machine through backburner and it picks up the additional buckets, but calculates them blank as if there is no geometry in those areas of the image. Interestingly though, the local buckets still calculate fine
Any ideas to get the backburner scenarios working properly, or at least get me going in the right direction?
This is the error the log was giving me for the remote DR host:
I had no errors for the final scenario, but it seems that the scene did not actually transfer to the slave.
Ideally we would like to be able to set up an action/script for backburner that shuts down spawner at render start and starts it up at render end. This would in effect give us full processor usage of our farm whether we have 1 frame rendering or 10000 frames rendering
1. I followed harperperkins'(aka Matt English) tutorial available at Vizdepot on the subject, and got it working perfectly for local hosting of the DR(thanks Matt!). Local DR confirmed working with VIZ 2008.
2. I sent the same project local hosted again, but turned off spawner on one of the slaves and left it active in the IP list for DR. After sending the render and letting it go for a little bit I activated the spawner on the slave, as expected the DR picked up the new buckets right away and rendered them perfectly normal. Local DR with on-the-fly slave addition/removal confirmed working in VIZ 2008.
3. I sent the same project through backburner with DR to a remote computer and it renders it, but only utilizing the local processor.
4. I sent the project to my local machine through backburner and it picks up the additional buckets, but calculates them blank as if there is no geometry in those areas of the image. Interestingly though, the local buckets still calculate fine
Any ideas to get the backburner scenarios working properly, or at least get me going in the right direction?
This is the error the log was giving me for the remote DR host:
Code:
Warning: Could not connect to host XX.X.XX.XXX. No connection could be made because the target machine actively refused it.
Ideally we would like to be able to set up an action/script for backburner that shuts down spawner at render start and starts it up at render end. This would in effect give us full processor usage of our farm whether we have 1 frame rendering or 10000 frames rendering
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