I thought the glasstrouble in multisub materials was fixed with 1.50 but i'm experiencing some weirdness still...
Glass in the model is made of 6mm solids in the 4 sides of the staircase.
To save time to show this, I only did a lightcache, so minor differences are not important.
If the glass is used in a multisubmat without wrapper, refraction seems to treat the 4 sides of the staircase as a solid glass block.
If it's used with a wrapper (all default settings: generate + receive GI 1,0 / caustics 1,0 / alpha constribution 1,0 / no matte surface refraction looks ok, but light isn't let through properly.
If it's used in a single material, no wrapper, the result is ok.
But since i'm using linked-dwg's with blocks i really need to use multisub materials.
Any thoughts on this? Is it a bug?
Glass in the model is made of 6mm solids in the 4 sides of the staircase.
To save time to show this, I only did a lightcache, so minor differences are not important.
If the glass is used in a multisubmat without wrapper, refraction seems to treat the 4 sides of the staircase as a solid glass block.
If it's used with a wrapper (all default settings: generate + receive GI 1,0 / caustics 1,0 / alpha constribution 1,0 / no matte surface refraction looks ok, but light isn't let through properly.
If it's used in a single material, no wrapper, the result is ok.
But since i'm using linked-dwg's with blocks i really need to use multisub materials.
Any thoughts on this? Is it a bug?

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