I have a scene that uses a bit of displacement. And it is taking ages to render - w/o displacement it takes 40 min.s but I canceled the displacement rendering because it was saying to would take 9 hours. So thats a while. I did save the lc and irr map and I have found that it seems like rendering regions is alot faster (just rendering the areas with displacement) than rendering the whole image with displacement on.
Now I am using auto mode for memory and watching the rendering window I see "unloading geometry" and "presampeling displacement" notices constantly. Now it seems like I see this even on buckets that do not have displaced geometry and that is why it takes so long. Is there another work around? Should I use static memory? I can't really verify but this is my first project using 1.5 final and the displacement seems to be taking forever.
Thanks
Now I am using auto mode for memory and watching the rendering window I see "unloading geometry" and "presampeling displacement" notices constantly. Now it seems like I see this even on buckets that do not have displaced geometry and that is why it takes so long. Is there another work around? Should I use static memory? I can't really verify but this is my first project using 1.5 final and the displacement seems to be taking forever.
Thanks
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