When light cache is being calculated for VRayFur, it takes an awful lot of time even just for testing. I have a big area to cover (about 1300x500 units) and I have "Per area" set to "0.1". After about 5+ minutes the light cache progress bar didn't even move a notch, so I cancel it. At this point the progress dialog closes, but it still takes about 20-30 or so minutes until it stops calculations in the background.
Usually, when I hit cancel, all calculations stop in a relatively short amount of time, but with VRayFur that's not seem to be the case.
Vray 1.5 final
Max 8 SP3
The area is an irregular spline shape, having an EditPoly applied on top of it.
Usually, when I hit cancel, all calculations stop in a relatively short amount of time, but with VRayFur that's not seem to be the case.
Vray 1.5 final
Max 8 SP3
The area is an irregular spline shape, having an EditPoly applied on top of it.
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