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  • neverending splotches threat

    hi guys.
    i really tried everything out (different IrrMap-settings, with and w/o DE), i just don't get rid of this nasty splotches. of course i could use QMC, but it's deadly slow and renders darker than IrrMap.
    have you guys a solution or the 'super-IrrMap-settings' i could apply?
    btw. the scene is entirely lit by 1 vraysun.
    thanks so much in advance.

    regards
    ale

    splotches:


    settings:
    ____________________________

    www.indivizuals.ch

  • #2
    I think you would need a little more light cache samples; 400 is too low for this kind of scene.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      hi vlado

      you mean if i increase the LC samples the splotches in the background (doors) would vanish?
      thanks for your fast response.
      ____________________________

      www.indivizuals.ch

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      • #4
        the size of the splotches is controlled by the irradiance map resolution (ie the max rate)
        the variance in the color of the splotches (ie the quality of the samples) is controlled by hsph subdivs
        the blending or smoothing of the splotches is controlled by interp samples.

        you could easily remove the splotches by adjusting all 3 of these values

        i would start hsph subdivs at 20 (since it has such a tremendous effect on render time)

        i would stick with the presets

        i would take inter samples up to 100 if necessary before going crazy with the other 2 settings

        you should also use some vray light planes to act as fill lights in your windows and doors....it reduces the need for such high quality gi settings
        Brian Smith
        www.3dats.com
        3D Architectural Training Solutions

        Comment


        • #5
          I'd suggest you to try the method outlined in other posts on splotches, and to get rid of "check sample visibility".
          If the geometry is very thin, give it some thickness.
          You'll render WAY faster and a lot more cleanly.
          Lele
          Trouble Stirrer in RnD @ Chaos
          ----------------------
          emanuele.lecchi@chaos.com

          Disclaimer:
          The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

          Comment


          • #6
            thanks guys, just checking your methods.
            indeed i model the walls as thin planes.
            so the way to go is to give them some thickness? but what's the porpose.
            i have geometry which encloses the inner model, so that no light is entering where it should'nt.
            still no luck so far.
            if i don't succeed may i give the scene to you to look @ it lele?
            i would appreciate that.
            cU later
            ____________________________

            www.indivizuals.ch

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            • #7
              sure, send over the scene using the mail in my profile.
              Lele
              Trouble Stirrer in RnD @ Chaos
              ----------------------
              emanuele.lecchi@chaos.com

              Disclaimer:
              The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

              Comment


              • #8
                file sent =)

                thanks again

                greez
                ale
                ____________________________

                www.indivizuals.ch

                Comment


                • #9
                  Interesting thread;

                  'If the geometry is very thin, give it some thickness.'

                  Whats the 'math' here - can you please clarify?

                  Thx.
                  - Nizzen -

                  Comment


                  • #10
                    I would suggest turning your Lightcache subdivisions up to 1500 and turn off sub-pixel mapping (in color mapping).

                    Also, check the suns shadow subdivisions - should be about 25 or 30.
                    www.morphic.tv
                    www.niallcochrane.co.uk

                    Comment


                    • #11
                      Originally posted by Infrared digital
                      Also, check the suns shadow subdivisions - should be about 25 or 30.
                      ...why?

                      Thats got nothing to do with those splotches, its for grain around your soft shadows.

                      Comment


                      • #12
                        Originally posted by nizzen
                        Interesting thread;

                        'If the geometry is very thin, give it some thickness.'

                        Whats the 'math' here - can you please clarify?

                        Thx.
                        http://www.spot3d.com/vray/help/150R...p.htm#advanced
                        Check sample visibility - this is used during rendering. It will cause V-Ray to use only those samples from the irradiance map, which are directly visible from the interpolated point. This may be useful for preventing "light leaks" through thin walls with very different illumination on both sides. However it will also slow the rendering, since V-Ray will trace additional rays to determine sample visibility.

                        I didn't receive anything at all in mail, sure you got the address right?
                        Lele
                        Trouble Stirrer in RnD @ Chaos
                        ----------------------
                        emanuele.lecchi@chaos.com

                        Disclaimer:
                        The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

                        Comment


                        • #13
                          Thx for the quick answer. Then I misunderstood the sentences (maybe hoping for a 'wow make your renders twice as fast enlightning' - hehe).
                          I never use the 'check sample visibility' and make things 'thick' anyway.
                          - Nizzen -

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                          • #14
                            http://www.chaosgroup.com/forum/phpB...ic.php?t=20221

                            Follow the links backward from there, you will find a way to cut down rendertimes and get rid of splotches on even surfaces.
                            Lele
                            Trouble Stirrer in RnD @ Chaos
                            ----------------------
                            emanuele.lecchi@chaos.com

                            Disclaimer:
                            The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

                            Comment


                            • #15
                              hi lele
                              yes i did, but to be sure i just mailed it again.
                              thanks
                              ale
                              ____________________________

                              www.indivizuals.ch

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