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DR - Random Hosts Missing Textures & Altering Colors
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Originally posted by Jason JacobsI also wanted to clarify one thing. In areas where the scene does not have a texture (for example, the wall. It only has a diffuse color applied), the problem is still happening. See the slight discolorations in the imbedded image. Any ideas about that?
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PM?
My turn to be confused now.
I don't quite like your wording, to be honest, Natty, abot Ene and his "wife" (real or to be).
Keep it terse and to the point is my advice to you.
Sometimes admitting to be wrong in public (was that the case, i know zip of DR issues) isn't as bad as it may seem.
Even for a moderator.
Arguments should be arguments, what's the point of telling someone "have you had a problem with your wife?"?
Trying to get a response on the same lines? That might turn out to be more unpleasant, all in all.
Ending something that felt like a deep-rooted, public row with "PM" isn't classy at all (if i still remember the tones of the last PM i had from you).
ESPECIALLY for a moderator.
my 2 centsLele
Trouble Stirrer in RnD @ Chaos
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emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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a joke is a joke lele, lighten up mate, for all you know he might have had a row wife his wife and he is letting of steam by kicking a mod?who knows.. i give advice through past experiences, i dont expect to be jumped on everytime i post in this forum. my advise is to do 3d without too much coffee..
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natty i m sorry, but i ve always answered directly to jason in the first place untill u posted directly to me, i can t even understand how u see any "kick" on any mod (you)...?
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Originally posted by Jason JacobsI also wanted to clarify one thing. In areas where the scene does not have a texture (for example, the wall. It only has a diffuse color applied), the problem is still happening. See the slight discolorations in the imbedded image. Any ideas about that?
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Jason, you have HOW many machines hooking up to this server at any given time? I believe you said 8 earlier with the possible +1 for the main workstation - is that correct? And your file server is running which OS?
Didn't I read a post somewhere about memory issues related to DR and dropping textures? lemme hunt around....
And Jason, don't be such a stranger
MEMatt English
Harper Perkins Architects / base2studios
VizDepot.com Moderator
AArch2008/VIZ2008/VRay ONE POINT (WHOOHOO) FIVE!!!
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"Wow!", I thought. "22 replies!" What a caring and helpful forum we have here. Imagine my surprise when I opened the thread.
Anywho, to answer the question in post #2 and #10 (sorry):
I'm mapping my textures using UVW Map modifier. I still don't get how a color difference can be due to a missing texture when a texture isn't applied to the area in question - like the ceiling. After some thought, I also dont understand how the root of my problem could be due to maxing out the number of network connections when V-ray is clearly connecting to and using all of the render slaves.
Anyone care to try and elighten me? I love enlightenment. I could actually stand to be about 15 pounds more enlightened. I'd better lay off the morning Krispy Kremes.
...and it's bedtime!Jason Jacobs
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Howdy Matt! Good to see ya, dood.
I have 8 dedicated render slaves launching at render time. We also have 4 workstations, none of which (except mine) are used during normal buisness hours. So, 9 all in. However, the other 3 workstations are connected to and pulling resources from the server in other ways (texturing, modeling, etc...) The file server is running Windows XP Pro. It's really just an old 3D workstation turned file server - that's all it does. It's not a "true" file server (i.e. running a server OS)
Sorry about being a stranger. Want some candy? Here, get in my car...Jason Jacobs
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well, sounds like a quick test then....shut down the 4+ machines and try with only 9 in the mix
me likes kandy YUM!Matt English
Harper Perkins Architects / base2studios
VizDepot.com Moderator
AArch2008/VIZ2008/VRay ONE POINT (WHOOHOO) FIVE!!!
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oh, and I almost forgot...
DAFORCE FTW!!!!!Matt English
Harper Perkins Architects / base2studios
VizDepot.com Moderator
AArch2008/VIZ2008/VRay ONE POINT (WHOOHOO) FIVE!!!
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Originally posted by Jason Jacobs"Wow!", I thought. "22 replies!" What a caring and helpful forum we have here. Imagine my surprise when I opened the thread.
Anywho, to answer the question in post #2 and #10 (sorry):
I'm mapping my textures using UVW Map modifier. I still don't get how a color difference can be due to a missing texture when a texture isn't applied to the area in question - like the ceiling. After some thought, I also dont understand how the root of my problem could be due to maxing out the number of network connections when V-ray is clearly connecting to and using all of the render slaves.
Anyone care to try and elighten me? I love enlightenment. I could actually stand to be about 15 pounds more enlightened. I'd better lay off the morning Krispy Kremes.
...and it's bedtime!
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color bleeding might also cause those color variations...
jason: how many render nodes are present during rendertime?
ps. Daforce:
i agree sadly it wasn t some post before, were it should have been in the first place...and ...ah well nevermind
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