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Displacement and Vray-Sun shadow - contrast etc.

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  • Displacement and Vray-Sun shadow - contrast etc.

    Just found a strange behavior of a displacement map (carpet):

    1. Using a Vray sun and Vray-Camera, the displaced carpet displays a strange shadow-edge at the transition to the GI-lit area. It is somehow connected to the Size-Value of the sun, since big size-multipliers result in horrible transitions ...

    2. Strangely the sunny part of the carpet displays much darker shadow-areas than the pure GI-lit area. While the Gi-area looks nice and soft bluish, the sunlit area has extremely harsh contrasts, which are partly darker than the GI-area, which looks very strange.



    Hope, I made myself clear. How can I avoid this strange behaviour ?

    Thanks, regards, Peter

  • #2
    Do you have any bump map on the carpet?

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      No bump applied

      Thanx for the fast reply, Vlado.

      Nope, no bump. If you want I can send you the scene, no ?

      Cheers to you !

      Peter

      Comment


      • #4
        If you can send it to vlado@chaosgroup.com, it will be helpful, yes.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

        Comment


        • #5
          So this is because of the Oren-Nayar-Blinn shader on the carpet; if you replace this with a regular Blinn shader, or with diffuse VRayMtl, it will render fine.

          Best regards,
          Vlado
          I only act like I know everything, Rogers.

          Comment


          • #6
            Brilliant !

            Thanks, Vlado. Great support.

            P

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