Hi All,
hopefully this will be pretty simple!
I have a underwater scene that I have rendered in different passes. rendered the main object and sea environement in vray, with particle passes (particle flow) some fake caustics and volumetric passes too using the scanline. Pulling this all together using combustion.
right problem is I saved out a vrayzdepth pass too to use for creating fog. I did a mock up of the final composite in photoshop and it all worked well, though I was using the zdepth info as a selection colour fill to and the fogging and blueing you get underwater. I cannot figure out how to achieve this effect in Combustion using thevray zdepth layoffs.
any suggestion on how I proceed from here?
hopefully this will be pretty simple!
I have a underwater scene that I have rendered in different passes. rendered the main object and sea environement in vray, with particle passes (particle flow) some fake caustics and volumetric passes too using the scanline. Pulling this all together using combustion.
right problem is I saved out a vrayzdepth pass too to use for creating fog. I did a mock up of the final composite in photoshop and it all worked well, though I was using the zdepth info as a selection colour fill to and the fogging and blueing you get underwater. I cannot figure out how to achieve this effect in Combustion using thevray zdepth layoffs.
any suggestion on how I proceed from here?
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