Hi Guys,
I have come across this strange refraction problem when using objects set not visable to camera.
What im trying to do is have a mapped plane in the background for reflections but to have it not visable to camera so the background can be tweaked in post at a later stage.
Now all works as it should with a standard max glass setup, but with a vray glass material the reflection of the background isnt visable through the refraction.
There is a sphere in the scene which is reflecting the background plane which should then be visible thru the glass plane and visible to refraction is unticked.
Hopefully someone can help!
This is done in max 9 and vray 1.5final
here is an image of an example of the issue-

Thanks in advance
Chris Jackson
I have come across this strange refraction problem when using objects set not visable to camera.
What im trying to do is have a mapped plane in the background for reflections but to have it not visable to camera so the background can be tweaked in post at a later stage.
Now all works as it should with a standard max glass setup, but with a vray glass material the reflection of the background isnt visable through the refraction.
There is a sphere in the scene which is reflecting the background plane which should then be visible thru the glass plane and visible to refraction is unticked.
Hopefully someone can help!
This is done in max 9 and vray 1.5final
here is an image of an example of the issue-

Thanks in advance
Chris Jackson
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