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vray und cebas psd manager ?

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  • vray und cebas psd manager ?

    Hello friends !

    Today, I've installed the psd manager from cebas.
    for some reason, get a .psd file with the extra reflection layer, but after changing the opacity nothing happens.

    I can't control the amount of the refelction.
    Also, if I use the GBuffer Frame buffer, it doesn't work.

    And, the channels are not antialiased.

    Has anybody soe experience with the psd manager and using vray ?

    thx for every little help,
    bernhard
    www.bernhardrieder.com
    rieder.bernhard@gmail.com

  • #2
    works nice for me...

    some channels are always not antialiased, but

    i get all neded channels esp refl refr shadows, raw gi and so on..

    Tom

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    • #3
      There is an issue with anti-aliasing and PSD manager. This is easily solved by ticking the 'object outline' in the Adaptive Subdivsion image sampler roll-out.
      I think it has been mentioned on the forums previously if you want more info.

      Comment


      • #4
        hmm..

        well, that was my first thought, checking the object outline in the adaptive subdivision image sampler, and increasing the min max values, but that didn't solve this issue.

        here is a snapshot, you can clearly see the crispy selection, and it's the same in the channels, as well on the alpha layers....



        hmm, well, is there something I need to change in my render settings using the psd manager ?

        thx a lot,
        bernhard
        www.bernhardrieder.com
        rieder.bernhard@gmail.com

        Comment


        • #5
          well for the masks, i usualy give to all needed objects a seperated object id.

          after this i let the psd manager calculate a black and white mask which i use for selections,


          i am not sure, but i think this allways worked well.


          tom

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          • #6
            I'm not sure this solves your problem but the outline of the masks in photoshop will always we aliased, even if the actual opacity is anti-aliased. If the opacity of that pixel is more than 50% it includes that in the selection outline but that doesn't mean that the other pixels aren't selected, they're just selected at less than 50%. For an extreme example, make a b/w gradient in an alpha channel and load that as the selection and you'll see it cuts it off at a certain point.

            What does the actual alpha look like of the layers?
            www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.

            Comment


            • #7
              hmmm

              @tom:
              yeah, if object ids, mat ids, or just picking the objects directly in the viewport, at least you will get the same result.

              I do the same, but if I do have very accurate lines, like mullions, I get this crispy selection.

              @dlparisi:
              here is the alpha, it may llok good on 100% in phtoshop, but when I zoom in at 300%, you can clearly see, that the selection gives me crispy edges.

              Hmm, so do you mean, there is noc chance to get that antialised ?
              that would be a big problem, let me say, psd manager would be useless for this




              and here is the mask used fille dwith red color:


              it's not acurate enough...
              www.bernhardrieder.com
              rieder.bernhard@gmail.com

              Comment


              • #8
                It looks antialiased to me when I zoom in. There really just isn't enough resolution in the image though to get good soft edge on these thin elements I think. If you want to see how your selection is antialiased, enter quick mask mode (hit "Q" on the keyboard) and you'll see your selection as a red overlay (hit Q to go back).
                www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.

                Comment


                • #9
                  hmm..

                  well, here are some bigger images... you can clearly see the issue...




                  if I use that selection, it looks weired, if I just want to change the color tone of that specific part of the wall.

                  I didn't get any feedback from cebas yet, so I don't know if that happens only if using vray.

                  bernhard
                  www.bernhardrieder.com
                  rieder.bernhard@gmail.com

                  Comment


                  • #10
                    It looks OK and correct to me. How does it look if you actually start to change the colors? You can try to grow or shrink the selection if necessary as well.
                    www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.

                    Comment


                    • #11
                      hmm..

                      @dlparisi:
                      well, the lines are not clean and clear, they are all crispy.
                      look at the wall, the selection is messing up.

                      and if I use that selection, and try to change just that specific part of the surface, you can see the crispy edges....

                      I am not sure, maybe I do need glasses ?

                      bernhard
                      www.bernhardrieder.com
                      rieder.bernhard@gmail.com

                      Comment


                      • #12
                        Looking at the red mask, the selection appears to be antialaised? Can you post your psd/mask layers?

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