When a physcam is created the targets pivot is aligned to world instead of matching the camera's, making the target's local transform useless.
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as a workaround, but i am sure you know that, to move it along the view direction, you can use the view controls.Lele
Trouble Stirrer in RnD @ Chaos
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emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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eh, yes indeed.
it always behaved somewhat differently from the standard max camera.Lele
Trouble Stirrer in RnD @ Chaos
----------------------
emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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think i found a vray bug. with a max line when your creating it you can use shift to lock the direction you draw the line, with a max target camera when you create the camera then try to create the target holding shift does nothing. with a vray camera holding shift will crash max. did it each time for me in max8. can anyone else confirm?
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vrayphysicalcamera creation has been since the very begining very hard to manage...to me at least!
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I should add that something vaguely similar happens with vray lights.
It's not noticeable during the daily work, but once i got scripting a plugin for them (barn doors), it resulted impossible to add a third mouse gesture (say, click, drag, click, drag again).
The action would just not work, and would stop after light creation, no matter what.
Minor, but still...Lele
Trouble Stirrer in RnD @ Chaos
----------------------
emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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Originally posted by Da_elfwith a vray camera holding shift will crash max. did it each time for me in max8. can anyone else confirm?
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