I have a scene which contains multiple building. Using the Object Properties, I am animating the visibility. For some reason during this point in the animation the render time jumps from about a minute to over an hour a frame.
I am using GI with primary bounces at 1 using irradiance map set at medium and secondary bounces at .85 using Brute force.
I am also using the GI Environment (skylight) override set to 1.o with a color of white. The image sampler is set to adaptive dmc.
All the other settings are default.
Can any provide any help on how to correct the rendering time issue?
Thanks in advance.
I am using GI with primary bounces at 1 using irradiance map set at medium and secondary bounces at .85 using Brute force.
I am also using the GI Environment (skylight) override set to 1.o with a color of white. The image sampler is set to adaptive dmc.
All the other settings are default.
Can any provide any help on how to correct the rendering time issue?
Thanks in advance.
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