Hi!
I need help getting rid of splotches in my rendering, I use quite high settings on the irradiance map
Min rate -3
Max rate 1
Irradiance map:
HSph 50
Inerp samples 30
Clr Thresh 0,1
Nrm Thresh 0,1
Dist Thresh 0,3
secondary bounces
Quasi-monte carlo
Subdivs. 15 bounces 7
Adaptive subd sampler set to min 0 max 4
I have tried playing with the adatptive sub D sampler but that doesnt seem to do much at all a setting of 0 to 4 looks the same as 0 to 8, there is almost no direct light on the walls and there in lies the problem I think. I have a hard time getting a sharp render, it looks like the image sampler smoothes the image to much and creates these small splotches. Maybe I am going about this the wrong way? Grateful for any help I can get
regards Tobias
link to image
http://www.svenskdesignab.se/lounge_chair.jpg
I need help getting rid of splotches in my rendering, I use quite high settings on the irradiance map
Min rate -3
Max rate 1
Irradiance map:
HSph 50
Inerp samples 30
Clr Thresh 0,1
Nrm Thresh 0,1
Dist Thresh 0,3
secondary bounces
Quasi-monte carlo
Subdivs. 15 bounces 7
Adaptive subd sampler set to min 0 max 4
I have tried playing with the adatptive sub D sampler but that doesnt seem to do much at all a setting of 0 to 4 looks the same as 0 to 8, there is almost no direct light on the walls and there in lies the problem I think. I have a hard time getting a sharp render, it looks like the image sampler smoothes the image to much and creates these small splotches. Maybe I am going about this the wrong way? Grateful for any help I can get
regards Tobias
link to image
http://www.svenskdesignab.se/lounge_chair.jpg
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