I was trying to render a dirt map to a texture, the object are a mesh with a displace (max native), and to get good definition on the mesh I cranked up the tesselation using a turbosmooth modifier.
However on a subdivision higher than two I get the result on the left, the image on the right are with subdivision 2..
I am using a vraydiffusefiltermap
-Tom[/url]
However on a subdivision higher than two I get the result on the left, the image on the right are with subdivision 2..
I am using a vraydiffusefiltermap
-Tom[/url]
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