Hi,
The scene I am using requires me to use some blurry refractions. As you can see in the image. Turning the glas from a refraction-glossiness from 1,0 to 0,97 turns the refraction really dark. Using interpolation or not makes no difference.
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Where is the Problem ?
The scene contains one direct light, and some simple environment light, GI: Irradiance Map, Brute Force secondary, Regular camera, ...
The scene I am using requires me to use some blurry refractions. As you can see in the image. Turning the glas from a refraction-glossiness from 1,0 to 0,97 turns the refraction really dark. Using interpolation or not makes no difference.

Where is the Problem ?
The scene contains one direct light, and some simple environment light, GI: Irradiance Map, Brute Force secondary, Regular camera, ...

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