I'm writing out to EXRs direct from Vray's write to Raw Image File output in the Frame buffer rollout.
I'm trying to render trees on one pass, which should be matted out by buildings objects (set to Matte, Alpha -1.0 in the Vray Object Properties). When rendering this pass with atmosphere or Z-depth, the matte objects show in both channels. With atmosphere (fog) on, they also show as semi-transparent in the alpha channel.
This is making it difficult to comp in fogging and volume light, as I can't get a clean Z-depth nor atmosphere path to composite.
So what I'm asking for is:
Vraymatteshadow objects should not show in atmosphere or Z-depth - or have a checkbox to turn this on and off.
Any help gratefully received.
I'm trying to render trees on one pass, which should be matted out by buildings objects (set to Matte, Alpha -1.0 in the Vray Object Properties). When rendering this pass with atmosphere or Z-depth, the matte objects show in both channels. With atmosphere (fog) on, they also show as semi-transparent in the alpha channel.
This is making it difficult to comp in fogging and volume light, as I can't get a clean Z-depth nor atmosphere path to composite.
So what I'm asking for is:
Vraymatteshadow objects should not show in atmosphere or Z-depth - or have a checkbox to turn this on and off.
Any help gratefully received.
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