My setup: XP32 with Max 8 and Vray 1.5 SP1 and 4gig memory and Quad Core cpu
Make scene with above setup but rendered in 1.5RC3. Ok renders this way.
LightCache pass (1200 samples) Irradiance Map passes (3 of these) rendering
takes about 3 hours.
Make scene with above setup in SP1:
Light Cache Pass OK. Irradiance Map Passes (6 of these) crashes on Pass 5. Memory allocation error. Look at memory approx 75% used. Max Crashes before Vray. Hit Close and Max exits.
Tried: reducing to vrmesh. Scaling down texture maps. Using dynamic memory limit. Only thing that worked was reducing res of render from 1000x4400 to max height pixels of 3200. Rendered ok then. Took 10 different combinations before it would render. But It rendered at full res with RC3 on the first go.
The smaller render took 5 hours to complete.
Ok I uninstall SP1 untill I hear, because same thing happens every time i go for BIG render.
Raj
Make scene with above setup but rendered in 1.5RC3. Ok renders this way.
LightCache pass (1200 samples) Irradiance Map passes (3 of these) rendering
takes about 3 hours.
Make scene with above setup in SP1:
Light Cache Pass OK. Irradiance Map Passes (6 of these) crashes on Pass 5. Memory allocation error. Look at memory approx 75% used. Max Crashes before Vray. Hit Close and Max exits.
Tried: reducing to vrmesh. Scaling down texture maps. Using dynamic memory limit. Only thing that worked was reducing res of render from 1000x4400 to max height pixels of 3200. Rendered ok then. Took 10 different combinations before it would render. But It rendered at full res with RC3 on the first go.
The smaller render took 5 hours to complete.
Ok I uninstall SP1 untill I hear, because same thing happens every time i go for BIG render.
Raj
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