hi,
I am facing a problem with the mapping object feature in the pflow box1 plugin from orbaz (for those who donĀ“t have box1 - mapping object basically takes the mapping of the particle emitter object and assigns the mapping to the particles). It looks like this does not work correctly when used in combination with vray.
The mapping is fine when rendered with the scanline renderer, but as soon as I switch to vray 1.5sp1 the mapping of the particles is broken.
To reproduce, load pflow box1 tutorial file tut_mappingobject_finish.max and switch the renderer to vray - mapping no longer works correctly on particles. When I use the mesher compound on the particles i can get the correct mapping in the rendering. So, I think this is a good indication that the mapping on the particles actually is correct, and the problem is on the side of how vray is dealing with the particle mapping. But maybe I am wrong.
Unfortuately I am dealing with a complex particle setup and rather would not want to use the mesher on top. Rendering with scanline is not a option either.
I tried this in 3dsmax9 and 3dsmax2008 (winXP, 32bit).
Thank you very much.
-michael
I am facing a problem with the mapping object feature in the pflow box1 plugin from orbaz (for those who donĀ“t have box1 - mapping object basically takes the mapping of the particle emitter object and assigns the mapping to the particles). It looks like this does not work correctly when used in combination with vray.
The mapping is fine when rendered with the scanline renderer, but as soon as I switch to vray 1.5sp1 the mapping of the particles is broken.
To reproduce, load pflow box1 tutorial file tut_mappingobject_finish.max and switch the renderer to vray - mapping no longer works correctly on particles. When I use the mesher compound on the particles i can get the correct mapping in the rendering. So, I think this is a good indication that the mapping on the particles actually is correct, and the problem is on the side of how vray is dealing with the particle mapping. But maybe I am wrong.
Unfortuately I am dealing with a complex particle setup and rather would not want to use the mesher on top. Rendering with scanline is not a option either.
I tried this in 3dsmax9 and 3dsmax2008 (winXP, 32bit).
Thank you very much.
-michael
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